Gemini
Zack
Unnatural Size: Despite being on a medium sized base, Gemini is considered to be on a small sized base for anything that specifically references this.
OOO Gabriel (Magic, Effect)
Each friendly unit within Gemini’s Control Zone gets a positive state of your choice (each can be different) at Lv. 1.
OOO Azrael (Magic, Effect)
Friendly units within Gemini’s Control Zone get Critical Mastery, and their Basic Attacks and Charges can damage Intangible Characters. Upkeep: O
OOO Uriel (Magic, Effect)
Friendly units within Gemini’s Control Zone, except Gemini, Recover 1 Action Point.
Zafini
Unnatural Size: Despite being on a medium sized base, Gemini is considered to be on a small sized base for anything that specifically references this.
Spell Hold: Zafini can pay the Maintenance of Zack’s Azrael ability to keep it going even when Zack isn’t the dominant personality.
OOOO Zemial (Ki, Attack)
+6 Attack. This Attack causes Throw.
OOO Noah (Ki, Attack)
+2 Attack. This Attack affects all enemy units within 2 inches of Gemini.
OOO Meseguis (Ki, Attack)
This Attack gets +X damage, where X is equal to the difference between Gemini’s maximum Life Points and current Life Points.
Organization Advantages
Unshakable Faith
At the beginning of the game, place a Faith Counter on each character in the party, When an enemy attack reduces a unit's life points to 0, instead of being removed as casualty that unit makes a Resistance Check against Effect 17. If the Check is passed, remove the Fiath Counter from the unit to allow it to stay in play with 1 Life Point. The Advantage only works when an enemy unit directly causes the damage suffered by the unit. A unit that loses its Life Points due to a sacrifice or Effect that removes it directly from play cannot use Unshakable Faith.
Exterminators
At the start of the game choose one of the following: Light, Dark, Mystic. Characters in your party get +2 damage whenever they make any kind of attack against unit of the chosen type.
Divine Mediation
You may reroll one die roll of your choice each Turn. In games at Level 400 or higher, you can reroll two die rolls per Turn
Neutral Church Warrior Mystic - Lv. 50
At 4 | Dm 3 | Df 10 | Ar 0 | LP: 12 | Re 11 | Mo 8/12 | AP 3/4
Dominant Personality: At the beginning of the game and during the Upkeep Phase of each round, you must decide whether Zack or Zafini will be Gemini’s dominant personality. Use the corresponding Character card for whichever personality you choose from then on for referencing attributes, abilities, etc… Gemini’s overall Life Point total will remain the same even if there is a shift in personality. Any states affecting Gemini will also remain.Unnatural Size: Despite being on a medium sized base, Gemini is considered to be on a small sized base for anything that specifically references this.
OOO Gabriel (Magic, Effect)
Each friendly unit within Gemini’s Control Zone gets a positive state of your choice (each can be different) at Lv. 1.
OOO Azrael (Magic, Effect)
Friendly units within Gemini’s Control Zone get Critical Mastery, and their Basic Attacks and Charges can damage Intangible Characters. Upkeep: O
OOO Uriel (Magic, Effect)
Friendly units within Gemini’s Control Zone, except Gemini, Recover 1 Action Point.
Zafini
Neutral Church Warrior Mystic - Lv. 50
At 5 | Dm 6 | Df 9 | Ar 0 | LP: 12 | Re 11 | Mo 8/12 | AP 3/4
Dominant Personality: At the beginning of the game and during the Upkeep Phase of each round, you must decide whether Zack or Zafini will be Gemini’s dominant personality. Use the corresponding Character card for whichever personality you choose from then on for referencing attributes, abilities, etc… Gemini’s overall Life Point total will remain the same even if there is a shift in personality. Any states affecting Gemini will also remain.Unnatural Size: Despite being on a medium sized base, Gemini is considered to be on a small sized base for anything that specifically references this.
Spell Hold: Zafini can pay the Maintenance of Zack’s Azrael ability to keep it going even when Zack isn’t the dominant personality.
OOOO Zemial (Ki, Attack)
+6 Attack. This Attack causes Throw.
OOO Noah (Ki, Attack)
+2 Attack. This Attack affects all enemy units within 2 inches of Gemini.
OOO Meseguis (Ki, Attack)
This Attack gets +X damage, where X is equal to the difference between Gemini’s maximum Life Points and current Life Points.
Organization Advantages
Unshakable Faith
At the beginning of the game, place a Faith Counter on each character in the party, When an enemy attack reduces a unit's life points to 0, instead of being removed as casualty that unit makes a Resistance Check against Effect 17. If the Check is passed, remove the Fiath Counter from the unit to allow it to stay in play with 1 Life Point. The Advantage only works when an enemy unit directly causes the damage suffered by the unit. A unit that loses its Life Points due to a sacrifice or Effect that removes it directly from play cannot use Unshakable Faith.
Exterminators
At the start of the game choose one of the following: Light, Dark, Mystic. Characters in your party get +2 damage whenever they make any kind of attack against unit of the chosen type.
Divine Mediation
You may reroll one die roll of your choice each Turn. In games at Level 400 or higher, you can reroll two die rolls per Turn