Empire





















Erika

Light Empire Warrior - Lv. 40

At 4 | Dm 6 | De 8 | Ar 2 | LP 12 | Re 9 | Mo 8/12 | AP 3/4
Innate Ability:
Mjolnir: Whenever Erika causes a critical hit, the defender loses an action point and the attack causes Throw.
ooo - Ka-Boom! (Ki, Effect)
Every enemy unit within Erika's Control Zone loses 1 Action point. Effect 15.
ooo - Spin! Spin! Spin! (Ki, Attack)
While making this attack Erika rolls two dice and keeps the highest. This attack effects every enemy unit within two inches of her. After the attack roll is resolved Erika suffers Slow Lv. 1
o - Taunt (Subterfuge, Effect)
The closest unengaged enemy unit within Erika's Control Zone suffers Berserk Lv 1, Effect 15. Limit: Once per game.

The Weapons of Azrael
Type: Plot
Characters: Macbeth and Lilian Virgil
Level: +5
Macbeth and Lilian Virgil form a Team
  • Lilian's Additional Abilities:
Breath of Life: As long as Lilian has Line of Sight to Macbeth, her Breath of Life ability affects all friendly Units within 4 inches instead of only Units that she comes into base-to-base contact with
Inspiration: During the Recovery Phase, if Lilian is within Macbeth’s Control Zone, Inspiration’s cost is reduced by 1 Action Point.
  • Macbeth’s Additional Abilities:
Sacred Assault: While affected by Lilian’s Inspiration ability, Macbeth can charge up to 12 inches.
Lillian’s Protector: Macbeth can Intercept a Charge or a Ranged Attack made against Lillian from up to 4 inches away.

                                                                                                                                                                    
Organization Advantage

The Empress's Chosen
At the start of play, choose a character in your party. This character receives +1 Attack, +1 Defense, +2 Resistance and may roll an additional die keeping the highest result when making any attack or charge (normal or special)

Combat Mastery
All characters in the party receive the Innate Ability Critical Mastery. Any character already possessing Critical Mastery causes a Critical Hit on a result of 8,9 or 10.

Imperial Armor
All character in the party receive +1 Armor. This modifier cannot be reduced or negated in anyway. Characters in the party always have at least Armor 1, even if the attak would normally completely negate or ignore the defender's armor.