Azur Alliance




















Maximo Ligori

Dark Azur Alliance Warrior - Lv. 45

At 5 | Dm 8 | Df 8 | Ar 1 | LP: 20 | Re 9 | Mo 6/10 | AP 2/4
Innate abilities: Critical Mastery
Addicted to Pain: Every time that Maximo suffers Damage in hand-to-hand combat he recovers an Action Point.
ooo - Raxxor Slayer (Ki, Attack)
If Raxxor Slayer obtains a Critical hit, the defender suffers double damage.
ooo - Executor Gale (Ki, Attack)
Ligori attacks all enemy units within base to base contact with him.

Kerberos

Dark Azur Alliance Warrior - Lv. 50

At 5 | Dm 4 | Df 9 | Ar 1 | LP 15 | Re 10 | Mo 8/12 | AP 3/4
Independent: Kerberos can't receive Arbiter Orders.
Blood Puppets: If Kerberos is in your group, Azur Agents receive +1 attack. If Kerberos dies, all Azur Agents are automatically removed as casualties.
oo - Bloody Wings (Special, Movement)
Kerberos moves 16 in. in a straight line. During this movement he is considered to have Flight. This consumes one Blood Counter.
ooo - Midnight Bless (Ki, Attack)
+6 Attack. Consumes one Blood Counter.
ooo - Sanguinis Vitae (Ki, Attack)
+3 Attack. If this deals damage, put two additional Blood Counters on Kerberos.

KERBEROS Lord Of Blood.

Blood Counter: At the beginning of the game, put a Blood Counter on Kerberos.
The Power of Blood: Before any Attack or Defense roll (normal or special) you may spend a Blood Counter to roll an additional die and choose the result you prefer
Regeneration: During Kerberos' activation you may choose to exchange a Blood Counter for Healing Lv. 1
Blood Absorption: If Kerberos damages an enemy after an attack or charge, he obtains a Blood Counter. This ability doesn't affect Gears, Summons or Undead.




                                                                                                                                                                      
Organization Advantages

Organization
During the Recovery Phase one character in your party can recover one additional Action Point. A different character canbe chosen each turn. In level 400 or greater games, two characters can recover an additional Action Point instead of one.

Absolute Control
Arbiters in the party receive an Additional Order Point each turn and their Influence Zone is increased by 2 inches.

Shadow Lords
Prowler's cost 5 Levels less for the party and they are worth 5 less Levels of Victory Points. This reduction does not affect the Character's true Level in reference to abilities during the games, Therefore, a Level 40 prowler is still Level 40 when you go to determine whether abilities affect it or not.